Monday, 3 December 2012

EA TODAY Assignement part 2



Task 2
In this piece of writing, I will be giving an overview of EA, comparing games released to other companies within the genre such as Valve. I will also overview the value of these companies, and issues affecting them as a whole.

Battlefield 3 is one of EA’s biggest games, selling over 17 million copies worldwide. This severely lacks behind the dominant flagship, which is Activation’s Call of Duty: Modern Warfare 3, which has sold over 28 million copies.  

Medal of Honour – Warfighter is another game EA has pushed out in the recent quarter of this year selling only 1.21 million copies, which if each copy sold for £39.99, is only an estimated £48 million profit (marginally less than the £678 million by Battlefield, and over £1 billion made by Call of Duty MW3) [these predictions I worked out by the average sale price of £39.99 multiplied by the estimated sales]. Bungie released its king game with Halo 4 a few weeks after Medal of Honour was released, and according to vgcharts has sold 4.55 million copies up to the 17th of November. This is almost three times as much as Warfighter had sold. 

On the other end of the gaming genres, Fifa 13 produced by EA Sports has totalled 8.29 million sales worldwide, selling less that Fifa 12 (12.25 million) to the current figures of vgcharts. Although, Madden NFL 13 lacks far behind Fifa, with only 2.96 million copies sold. Both these franchises though, lack behind the eclipsing shadow of might that is Wii Sports by Nintendo, which has sold 79.65 million copies! On the other hand, this has been released since 2006 and was included in many cases for free with the Wii. 

In the genre that is RPG, EA has its two major franchises: Mass Effect and Dragon Age, both of which are renowned games. Dragon Age Origin, Mass Effect 2 and Mass Effect 3 all have sold over 4 million copies each. The original World of Warcraft, produced by Blizzard, has sold over 6 Million copies with a strong base of monthly subscribers. As well as this, World of Warcraft: Wrath of the Litch King and Burning Crusade both have sold 3 million copies.


EA also has many dominating games in the broad action/adventure genre. One of which is Dead Space 2, selling 2.7 million copies.  To contrary this, Rockstar Games’ Grand Theft Auto: San Andreas has sold over 23 million copies, and in my opinion could be said to be one of the most well-known games of our generation.

(Graph failed to upload)

This graph shows a comparison of company value, comparing EA (blue) to THQ (dark blue), Activision Blizzard (red), Konami Corporation (orange) and Microsoft Corporation (green), over a nine year time span. It clearly shows how Activision is dominating the games market, most likely with it’s releases of ever popular Call of Duty. The jagged shape of the line is most likely due to the World of Warcraft monthly subscriptions. EA is averagely above the other few companies, though drops mid-2008 to be on a similar level with them.

There are many problems which have affected the development of games in 2012.  One of which is the merge of Activision and Blizzard. The merge deal was $18.8Bn, with Blizzard investing $2Bn and Activision $1Bn into the new company. This though, lead to 500 people from both companies losing their jobs, as they only needed a certain amount of people for each job role. This could make later releases of Games from Activision Blizzard less unique, as the individual companies have now merged to produce games together. The individuals who specifically knew what needed to be done to create a World of Warcraft or Call of Duty game could have been lost, making the development of games slower and less productive.

Another issue is Data Rights Management. The basic aim of DRM is to stop piracy, by checking if the serial is valid through an internet connection – and if you don’t have connection to the internet, you can’t play your game. This is the case with Command and Conquer 4. If you don’t have an internet connection, a pop up screen displays that all progress will not be saved. You can continue to play but no data will be saved, and when the internet connection resumes, you will be booted back to the main menu. This is all to stop piracy. It is incredibly disrespectful, in my opinion, to people who have bought the games legitimately. This is a massive problem for development, as it will put people off buying this game, and any others that follow is the wake of this game by including this form of DRM.

Another issue is the release of downloadable content on the first day of release for many big games. Mass Effect 3 is one of the main games under scrutiny. Many people believe that, especially as it is already on the disk they paid for, locking away DLC and releasing it on the first day is wrong. This is because it is game data that could have been released as part of the actual game, but the company simply wants more money or rushed to get the game out and didn’t have time to properly patch the game. This is a problem for development as again, it may put people off buying games. It has also created a lot of contravery towards companies such as EA and Bioware.


Bibliography

EA TODAY Assignment Part 3



My favoured career choice in the game industry:

At the moment, my favoured career choice is story development. I really enjoy this part of the industry at it allows me to be creative, and let my imagination flow. I enjoy all of the aspects, such as creating the biographies for each character and though showering ideas I have. I would enjoy working for a company as part of a story developing team, working on characters and story lines. Skills include the ability to create characters, plots and ideas to a very detailed stage, as then the ideas can be expanded upon and used to their full extent. Also, to create an idea which is unique and enjoyable is a skill required. For example, characters such as Alex from Half Life 2 have a very unique personality, in which you can almost predict there personality as it is so dominant. This is a trait of a good story developer as it shows they have put a lot of thought into how the character is shown to the audience. This is the part I would enjoy, as I like to put a lot of effort into minor details. I also enjoy 3D design, as it is a creative choice also. It challenges me to create realistic objects simply from reference, such as weapons and scenery. If a game had poor 3D design, many objects will not look in perspective or fit into the game. This would challenge me to create the “perfect” object.

In this link is a post to a job advertisement for a game designer, who will need to script the game and help design the environment. The requirements for this job are: keep on top of deadlines, be able to perceive as an artist and a programmer, design realistic game sets, plan the setting and scripting for the game and an experience in 3D and Scripting. I would also need a degree in the games field and 4 years’ experience as a games designer.


Dear Amiqus Games,

 I am writing to apply for the Games Designer job that has been advertised on gamesindustry.biz. I feel very determined towards the games industry, as I study at Confetti Studios, Nottingham, on a games design course. I believe I am strong willed and strict on my scheduling of work, yet enjoy every moment I spend studying the industry.

I feel I could make a strong member of your team.

Looking forwards to your reply, 

Joshua James

Personal Details

Joshua James
Date of Birth: 01/08/1994
Nationality: British
Contacts: 01332 735658/07728457991
Career Summary 

Supervisor at Shakin’ It Limited, June 2008 – Present
I got offered the job at Shakin’ It after participating a week of work experience in April 2008. After working for a year I got promoted to Shift Leader, then Supervisor.
This involves:

·         Opening the shop and checking safe balance and shop utilities
·         Making sure the shift runs smoothly and fairly
·         Giving crew members breaks
·         Maintaining health and Safety and food hygiene
·         Dealing with complaints
·         Place and receive orders
·         Close shop and cash up days money

Shakin’ It is a very socialising job as you are always in view of customers. The basic skills I have learned include: food hygiene, till use, milkshake production and cash handling. 

Skills and Achievements

·         Emergency First Responder (First Aid)
·         Level 2 Food Hygiene Award
·         Level 2 Customer Service Award
·         Level 1 Sports Leaders Award
·         Bronze Duke of Edinburgh Award
·         PADA Rescue Diver Award
I also play hockey for Derby Asterdale’s 4th team, and play in a local band Angel of Solace. I am also completing Level 3 Managing NVQ through Shakin’ It.



Qualifications

West Park Community, 2005-2010

Subject


Grade
Maths
B
Math Statistics
C
English Language
C
English Literature
B
Biology
A
Chemistry
B
Physics
B
Geography
A
Electronics
B
Religious Studies
B
Citizenship
C
P.E (BTEC)
Distinction
I.T (BTEC)
Distinction

Joseph Wright, 2010-2011


Subject


Grade (AS)
Biology
D
Geography
E
Psychology
D

References

Available on request.
 

Tuesday, 27 November 2012

Maya Knife Model

Got the hang of making blades now. Textured this properly (as well as I could manage), overall time was about 40 minutes. Tricky getting the serrated edge hand hold, but an enjoyable creation

Finished Scimitar Maya creation

My first (one that I'm truly proud of) Maya 3D creation, fully rendered. Being a complete novice to Maya - studying two hours a week in college since September 2012, I am very happy with the way this came out! It's only one small segment of a very, very large course, but still took about 3 hours to complete.

This was the first draft of the Scimitar. At first, I was happy with this - not to an course - admitable standard but for a first attempt. There were many problems, one being the way I made the hook on the blade. instead of inserting loops around the shape, and pulling out the vertices I extruded the shape and altered it that way - which lead to a shed load of problems, one being a bumpy shape and a really jagged look. The colour was basic Lambert colours, just go give myself a rough idea of what I wanted to acheive. 
From this, I (begrudgingly) started again. I corrected all the flaws I saw from the first to create this - a much smoother, and overall better looking sword.







Texturing is a nightmare. As the same way I applied basic Lamberts and Blinns, the same was to be done for texturing. After hunting on the internet, I found a few metal, cloth and other textures I found suitable. Then I had to apply, sort and sew the edges in a UVW map. (see below)














This field of misery is the UVW texture map. Each blue segment corresponds to a face on the sword to the left, which all needs to be sewn and sorted to make the texture flow around the faces, rather than just tile each one. This isn't particularly difficult relatively, rather is extremely time consuming.










The actual sword took half an hour, the other two and a bit hours was just texturing the shape.



And here is the finished sword, showing all angles. I gave the counter-weight at the end a ruby texture, the hand guard a brass, leaving the handle itself a rough cloth look.