
From this, I (begrudgingly) started again. I corrected all the flaws I saw from the first to create this - a much smoother, and overall better looking sword.
Texturing is a nightmare. As the same way I applied basic Lamberts and Blinns, the same was to be done for texturing. After hunting on the internet, I found a few metal, cloth and other textures I found suitable. Then I had to apply, sort and sew the edges in a UVW map. (see below)

This field of misery is the UVW texture map. Each blue segment corresponds to a face on the sword to the left, which all needs to be sewn and sorted to make the texture flow around the faces, rather than just tile each one. This isn't particularly difficult relatively, rather is extremely time consuming.

The actual sword took half an hour, the other two and a bit hours was just texturing the shape.
And here is the finished sword, showing all angles. I gave the counter-weight at the end a ruby texture, the hand guard a brass, leaving the handle itself a rough cloth look.
Looks pretty good. I can't seem to get the textures right on mine...
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