Wednesday, 5 December 2012

SCRIPT; college work, story development.



A script I have developed for an assignment at college:


Expatriate, Outcasts and Lions
{GAMEPLAY: Start of mission, player is informed that the Custodian underground base is under attack, the player will have to fight off a few Sovereignty Guards and repel the attack. Enter underground of the main allied base to find many dead, with one un-armed, and un-armoured Sovereign}
*Start of cut scene*
Dark, dreary room. Smoke lingering in the air, as the lights sway and flitter. The grey walls were littered with bullet holes and shrapnel marks. Sounds only white noise and crackling, odd sparks burst from broken equipment. Tables, shelves and paper are strewn across the room, littering small space. Fera lays injured corner, as Nicholas enter. Camera follows Nicholas into the room, then changes to behind Fera
Nicholas: [Walks slowly towards Fera, arcing with pride around the room, magnum in hand. Expressions of anger yet restraint, talks quietly with dominance]  Tell me one good reason why I should keep you alive.
Camera changes to Fera’s face
Fera: [breathless, laying in the corner, scared]         W-wait! I-I uh, I’m not who you think-
Camera changes back to a room shot
Nicholas: [cuts over Fera, raising voice]        What? Spit it out!
Fera:    I’m not part of the Sovereignty! I-I was taken – kidnapped!
Nicholas: [anger escalating]   You expect me to believe that? HOW DARE YOU. You murder my friends then expect me to take this crap?
Fera: [shaking, looking around the room and backing more into the corner]          Please! You have to believe me! I’m not from around here! I’m a conscript; I do not want to fight!
Nicholas:         Then why are you in my here? Why have you been shot? If you do not want to fight, why are you in this basement?
Fera: [fearful, shaking]           My people… they are powerful. I had no choice!
Nicholas: [confused, anger now fading, pacing around]        You could be lying to me. But I’ve never seen a Sovereign so un-noble. How do you mean, kidnapped? What are you, a conscript? Why do you bear the markings of Livius?
Fera: [looks down at brandings and tattoo’s] They pinned me down, I had no choice!
There is a short pause after a creek in the floorboards behind; The only other sound is Fera heavily panting, before coughing up blood. He whimpers in the corner, a few tears roll down his face. Nicholas turns as Elise walks in, heavily armed with one of the impressive Sovereign rifles. Camera follows her closely from behind, then moves to get all three into the shot, a dark shadow is cast over Elise’s face
Elise: [face of disgust, aggressive posture, shoots dirty look at Fera]                       Why is this scum still alive?   
Another short pause, with Nicholas looking confused. Elise shrugs, walks quickly towards Fera and points the rifle at his head. He cowers and makes whimpering noises. Camera gets all the characters facial expressions then moves to behind Nicholas
Nicholas: [jumps forwards, speaks suddenly and quickly]     Don’t!
Elise: [looks seductively towards Nicholas]    Hmm? Oh is he yours? Sorry.
Nicholas: [Dominanlty]           We’re not killing him.
Elise approaches Nicholas, holding out the rifle. Nicholas pushes it down and leans forwards to whisper to her. Camera zooms in on Elise and Nicholas’ faces, but with Fera autofocused in the background
Nicholas: [whispering, less angry and more co-operative now]        Let’s hear him out, he might not be who we think Elise.
Elise: [turns attention to Nicholas, whispering also]  What!? You yourself said no Sovereign will live after what happened to your parents!    
Nicholas:         Have you ever seen a Soveriegn look so…pathetic?
Elise: [glances at Fera, still whispering]         No, because I’ve never seen one this close who is shooting the life out of me! We’ve never seen one this vulnerable before.
Nicholas: [temper slowly escalating, talking quietly but still whispering]     Then what do you suppose we do?
Elise: [matching temper and tone, a mischievous smirk across face]           Kill the scum! After we torture him for information, he is a gold mine to our tactical team.
After another short pause, Fera scuffles around. Eyes beaming with fear, he shakes with a cold sweat on his brow. He is sitting in a small pool of blood, looking terrified in the corner of the dreary room. The smoke and dust starts to settle, as three more Custodian rebels enter the room. They walk in armed, confused, then shoot dirty looks at Fera in the corner. Camera follows the three rebels as they enter, but then switches between them and Fera
Fera: [voice quivering, escalating fear, breaks the silence]  PLEASE! I’ll tell you everything I know!
Rebel 1: [laughs loudly with the other rebels]           Keeping this one are we?
Elise:    No.
Camera switches to Nicholas’ face to show his anger
Nicholas: [glares at Elise]       Delkanto left me in charge, his fate is mine to choose. Guys, clear this place up. Salvage the Fission Reactors before they degrade.
Rebel 1: [sensing the atmosphere, the three guards stand at attention]      Sir!
Rebel 2: [follows in suit]         Right away!
Two of the guards set to work on the ticking machines scattered around the room, whilst the other starts clearing up the paper, pinning what could be salvaged onto a wall. Camera in corner, as the rebels set to work, then change back to a shot of the main three charecters
Elise: [now not whispering]    I can’t believe this.
Nicholas: [Raising voice, displaying outright authority]         Enough! Elise, I know what I am doing. Go and find any medic that can be spared, and bring down some charts.
Elise:    Bu-
Nicholas:         NOW!
Elise tuts, flicks her hair and starts to walk towards the stairwell with anger. She barges past one of the Rebels clearing up, making him drop all of the papers in his hand. He back with annoyance, before bending over to pick up the papers.
Rebel 3: [smirking]     She’s awfully feisty today.
Nicholas: [matching the now humorous atmosphere, but still on edge]       You know what she’s like. Ever since Master Delkanto was murdered she has never been the same. She said last week, “none will live whilst I’m still breathing”. Probably why she is so annoyed now. [Turns attention towards Fera, who is only half conscious] Hey! Stay awake, we’re getting help.
Fera: [breathless, barely moving, raises arm to thank]         Th-Than-
Fera passes out before finishing. The medic walks down the stairs alone with the empty charts, as Nicholas points out Fera. The medic hesitates, but then hands the charts towards Nicholas and starts treating Fera. Camera follows the medic through the room, before fading out as the scene ends
*End of cut scene*
{GAMEPLAY: Player walks around village, which is damaged from the recent attack. Allows player to explore, but displays main quest marker as the Medical Centre. Side quests include helping people around the camp, such as picking up heavy items for elderly, and checking at Elise’s house whom doesn’t answer. Both of these give you more credibility points. You go to the Medical Centre, to see the doctor outside waiting for you}
*Start of cut scene*
Camera follows Nicholas as he shakes Dr Briggsley’s hand
Nicholas: [Smiling, shakes doctors hand]       Doctor Briggsley! Long-time no see. Where have you been?
Briggsley: [returns smile, seems very happy]                        Nicko! Oh I know, I got deployed with the front line infiltrating the base. You’re female friend has quite the attitude, doesn’t she!
Nicholas: [Laughing]       She means no harm! How is our infamous patient?
Briggsley: [attitude drops, looks more unhappy]       Drawing some attention to put it lightly. Let’s go inside, I’ll explain on the way.
They walk through the doors, entering down a long corridor. Briggsley picks up some charts off a wall, before turning down another corridor. The Medical Centre was very clean and tidy, but yet still had an out of date feel to it. They get to a lift, and press the button to wait. Camera constantly following the two from infront
Briggsley: [now talking formally]       Yes, our patient has taken massive shock to his neural pathways, and his 13th and 14th vertebrae have been fused. His abdomen has been patched up, and a few of his vital organs still have shrapnel in. If I may say, he is lucky to be alive. He has a strong determination to stay alive.
Nicholas: [smirking]    What’s all that damage in English Doc? Will he be alright?
Briggsley: [sighs, takes off glasses]    He got shot. His intestines are full of metal, and his spine is damaged, he many never walk. I’ve stitched him up for now, and he will be alright if he stays determined to live.
Nicholas: [Chuckles, patting Briggsley on the back] Well wasn’t that easier?
Briggsley: [Looks up towards Nicholas]          Well for a cretin like you maybe.
The two share a laugh. They walk into the lift, which closes and creaks as it slowly rises. Steam pistons flare as the lift moves.
Nicholas: [now more serious]             So how was it on the front line?
Briggsley: [short pause, keeps positive manner]       Well, unpleasant to put nicely. I know being a doctor means seeing death, but the weapons the Sovereign and Livian Guards use are disgusting. Energy cannons they call them. I was sent to study them, my team and I figured they are biologically tailored. Each one as the pulse hits instantly registers itself to our own DNA, then demolecularises our cells causing a denaturalizing chain reaction. [Notices Nicholas getting lost in context] Or in English, it blows up your cells.
Nicholas: [Looking unpleasant]           Yes, I have seen the damage they can do.
Briggsley:        Hmm, it’s not very nice is it?
They exit the lift and walk in silence towards Fera’s door. The experience of the battles they have fought has changed their attitude. They enter the room to see Fera sitting up in his bed. With a nod from Nicholas, Briggsley leaves the room. Nicholas approaches the side of the bed. The room is small; with the window open letting light in. A machine is the corner is beeping quietly, but everything else is silent. Camera follows up Fera showing his damaged body, before turning  to see Nicholas walk into the door. It then focusses on the two from the end of the bed

Nicholas: [Talking with a calm tone, but dominance]            So, tell me your story. I want to know everything.
Fera: [Nods, and talks quietly with a sense of exhaustion]    I come from the world, Syndraahhae. It is under control by the people you call the Sovereign. They dictate life in every quadran-
Nicholas: [Confused]   Wait, you mean you’re not from here?
Fera: [Looks up with half a surprised face, but talks quietly]                        No. It is in quadrant 17, in the Vectorus Cluster. We were too, invaded by the Livians almost three hundred years ago. Our planet has been used as a military base. Anyone lucky enough not to be chosen to fight works in the mines. I got taken eight weeks ago from my home, branded with these marks, and shoved on a ship. Next thing I know, everything is shaking and we are entering this, this rift. As soon as we entered, we were here. The guards pushed me out of the ship with the rest, outside this town’s front gate, and told me to kill everyone. I followed along, but never shot one round. One of your snipers hit me in the stomach, so I hid in the basement. And here we are now.
There is a pause, as Nicholas tries to comprehend what he has just been told.
Nicholas: [Even more confused]         Wait, I’m still confused. Another world? What there is more than just this one?
Fera: [laughs, but then curls in pain clutching his stomach]              Are you serious? This is Quadrant 412, and last time I checked there were over 480. [Still noticing the confusion] A quadrant is a sector of the universe in which the Livians have found a form of life.
Nicholas:         We were never taught anything about other planets.
Fera: [displaying a sense of hatred]   Of course not! You only know what they want  you to know.
Nicholas: [feeling slightly fearful]      OK. And what is this rift? Do you mean the black storm?
Fera: [looking around the room]        Call it what you like, no-one knows what it is or how it works. Basically, it opens at two points of the Universe, and then a ship warps through one side and gets to the other. Get it?
Nicholas: [seeming more reassured]             I guess. But my people still won’t take a simple explanation as your alibi. The Livian and Sovereigns have been murdering us for years, hatred is in their blood - and you [points to the marks] wear there marks, intentionally or not.
Fera: [looking shocked once more]    I’ll prove myself, anyway I can.
*End of cut scene*

Monday, 3 December 2012

EA TODAY Assignement part 2



Task 2
In this piece of writing, I will be giving an overview of EA, comparing games released to other companies within the genre such as Valve. I will also overview the value of these companies, and issues affecting them as a whole.

Battlefield 3 is one of EA’s biggest games, selling over 17 million copies worldwide. This severely lacks behind the dominant flagship, which is Activation’s Call of Duty: Modern Warfare 3, which has sold over 28 million copies.  

Medal of Honour – Warfighter is another game EA has pushed out in the recent quarter of this year selling only 1.21 million copies, which if each copy sold for £39.99, is only an estimated £48 million profit (marginally less than the £678 million by Battlefield, and over £1 billion made by Call of Duty MW3) [these predictions I worked out by the average sale price of £39.99 multiplied by the estimated sales]. Bungie released its king game with Halo 4 a few weeks after Medal of Honour was released, and according to vgcharts has sold 4.55 million copies up to the 17th of November. This is almost three times as much as Warfighter had sold. 

On the other end of the gaming genres, Fifa 13 produced by EA Sports has totalled 8.29 million sales worldwide, selling less that Fifa 12 (12.25 million) to the current figures of vgcharts. Although, Madden NFL 13 lacks far behind Fifa, with only 2.96 million copies sold. Both these franchises though, lack behind the eclipsing shadow of might that is Wii Sports by Nintendo, which has sold 79.65 million copies! On the other hand, this has been released since 2006 and was included in many cases for free with the Wii. 

In the genre that is RPG, EA has its two major franchises: Mass Effect and Dragon Age, both of which are renowned games. Dragon Age Origin, Mass Effect 2 and Mass Effect 3 all have sold over 4 million copies each. The original World of Warcraft, produced by Blizzard, has sold over 6 Million copies with a strong base of monthly subscribers. As well as this, World of Warcraft: Wrath of the Litch King and Burning Crusade both have sold 3 million copies.


EA also has many dominating games in the broad action/adventure genre. One of which is Dead Space 2, selling 2.7 million copies.  To contrary this, Rockstar Games’ Grand Theft Auto: San Andreas has sold over 23 million copies, and in my opinion could be said to be one of the most well-known games of our generation.

(Graph failed to upload)

This graph shows a comparison of company value, comparing EA (blue) to THQ (dark blue), Activision Blizzard (red), Konami Corporation (orange) and Microsoft Corporation (green), over a nine year time span. It clearly shows how Activision is dominating the games market, most likely with it’s releases of ever popular Call of Duty. The jagged shape of the line is most likely due to the World of Warcraft monthly subscriptions. EA is averagely above the other few companies, though drops mid-2008 to be on a similar level with them.

There are many problems which have affected the development of games in 2012.  One of which is the merge of Activision and Blizzard. The merge deal was $18.8Bn, with Blizzard investing $2Bn and Activision $1Bn into the new company. This though, lead to 500 people from both companies losing their jobs, as they only needed a certain amount of people for each job role. This could make later releases of Games from Activision Blizzard less unique, as the individual companies have now merged to produce games together. The individuals who specifically knew what needed to be done to create a World of Warcraft or Call of Duty game could have been lost, making the development of games slower and less productive.

Another issue is Data Rights Management. The basic aim of DRM is to stop piracy, by checking if the serial is valid through an internet connection – and if you don’t have connection to the internet, you can’t play your game. This is the case with Command and Conquer 4. If you don’t have an internet connection, a pop up screen displays that all progress will not be saved. You can continue to play but no data will be saved, and when the internet connection resumes, you will be booted back to the main menu. This is all to stop piracy. It is incredibly disrespectful, in my opinion, to people who have bought the games legitimately. This is a massive problem for development, as it will put people off buying this game, and any others that follow is the wake of this game by including this form of DRM.

Another issue is the release of downloadable content on the first day of release for many big games. Mass Effect 3 is one of the main games under scrutiny. Many people believe that, especially as it is already on the disk they paid for, locking away DLC and releasing it on the first day is wrong. This is because it is game data that could have been released as part of the actual game, but the company simply wants more money or rushed to get the game out and didn’t have time to properly patch the game. This is a problem for development as again, it may put people off buying games. It has also created a lot of contravery towards companies such as EA and Bioware.


Bibliography

EA TODAY Assignment Part 3



My favoured career choice in the game industry:

At the moment, my favoured career choice is story development. I really enjoy this part of the industry at it allows me to be creative, and let my imagination flow. I enjoy all of the aspects, such as creating the biographies for each character and though showering ideas I have. I would enjoy working for a company as part of a story developing team, working on characters and story lines. Skills include the ability to create characters, plots and ideas to a very detailed stage, as then the ideas can be expanded upon and used to their full extent. Also, to create an idea which is unique and enjoyable is a skill required. For example, characters such as Alex from Half Life 2 have a very unique personality, in which you can almost predict there personality as it is so dominant. This is a trait of a good story developer as it shows they have put a lot of thought into how the character is shown to the audience. This is the part I would enjoy, as I like to put a lot of effort into minor details. I also enjoy 3D design, as it is a creative choice also. It challenges me to create realistic objects simply from reference, such as weapons and scenery. If a game had poor 3D design, many objects will not look in perspective or fit into the game. This would challenge me to create the “perfect” object.

In this link is a post to a job advertisement for a game designer, who will need to script the game and help design the environment. The requirements for this job are: keep on top of deadlines, be able to perceive as an artist and a programmer, design realistic game sets, plan the setting and scripting for the game and an experience in 3D and Scripting. I would also need a degree in the games field and 4 years’ experience as a games designer.


Dear Amiqus Games,

 I am writing to apply for the Games Designer job that has been advertised on gamesindustry.biz. I feel very determined towards the games industry, as I study at Confetti Studios, Nottingham, on a games design course. I believe I am strong willed and strict on my scheduling of work, yet enjoy every moment I spend studying the industry.

I feel I could make a strong member of your team.

Looking forwards to your reply, 

Joshua James

Personal Details

Joshua James
Date of Birth: 01/08/1994
Nationality: British
Contacts: 01332 735658/07728457991
Career Summary 

Supervisor at Shakin’ It Limited, June 2008 – Present
I got offered the job at Shakin’ It after participating a week of work experience in April 2008. After working for a year I got promoted to Shift Leader, then Supervisor.
This involves:

·         Opening the shop and checking safe balance and shop utilities
·         Making sure the shift runs smoothly and fairly
·         Giving crew members breaks
·         Maintaining health and Safety and food hygiene
·         Dealing with complaints
·         Place and receive orders
·         Close shop and cash up days money

Shakin’ It is a very socialising job as you are always in view of customers. The basic skills I have learned include: food hygiene, till use, milkshake production and cash handling. 

Skills and Achievements

·         Emergency First Responder (First Aid)
·         Level 2 Food Hygiene Award
·         Level 2 Customer Service Award
·         Level 1 Sports Leaders Award
·         Bronze Duke of Edinburgh Award
·         PADA Rescue Diver Award
I also play hockey for Derby Asterdale’s 4th team, and play in a local band Angel of Solace. I am also completing Level 3 Managing NVQ through Shakin’ It.



Qualifications

West Park Community, 2005-2010

Subject


Grade
Maths
B
Math Statistics
C
English Language
C
English Literature
B
Biology
A
Chemistry
B
Physics
B
Geography
A
Electronics
B
Religious Studies
B
Citizenship
C
P.E (BTEC)
Distinction
I.T (BTEC)
Distinction

Joseph Wright, 2010-2011


Subject


Grade (AS)
Biology
D
Geography
E
Psychology
D

References

Available on request.
 

Tuesday, 27 November 2012

Maya Knife Model

Got the hang of making blades now. Textured this properly (as well as I could manage), overall time was about 40 minutes. Tricky getting the serrated edge hand hold, but an enjoyable creation